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	<title>electric insomnia: thoughts &#187; Film</title>
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		<title>Objectified</title>
		<link>http://www.imransobh.com/ei/2009/06/07/objectified/</link>
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		<pubDate>Mon, 08 Jun 2009 02:38:43 +0000</pubDate>
		<dc:creator>Imran</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Film]]></category>

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		<description><![CDATA[I had the chance to see Objectified, a documentary about design that focuses on the tangible artifacts that designers create, and the philosophies behind their creation. There wasn&#8217;t anything remarkably new or revolutionary in the film, but it&#8217;s always nice to hear people discuss how they think about the ever increasingly designed world we live [...]]]></description>
			<content:encoded><![CDATA[<p>I had the chance to see <a href="http://www.imdb.com/title/tt1241325/">Objectified</a>, a documentary about design that focuses on the tangible artifacts that designers create, and the philosophies behind their creation. There wasn&#8217;t anything remarkably new or revolutionary in the film, but it&#8217;s always nice to hear people discuss how they think about the ever increasingly designed world we live in. I think it covered a good range of people involved in design, although clearly more on the industrial design side of things. It was nice to see Dunne and Raby interviewed, as well as some brief mentions of Interaction Design&#8230; hopefully enough people caught Fukasawa&#8217;s point that it goes beyond just the digital experience.</p>
<p>If anything, it introduced normal folk to a little bit more depth to design than you normally get–more problem solving and less &#8220;What Not To Wear.&#8221; There are <a href="http://www.core77.com/blog/business/core77_film_review_gary_hustwits_objectified_12894.asp">other</a> <a href="http://jamin.org/archives/2009/moggridge-says-interaction-design-may-be-unnecessary/">conversations</a> that do a better job of talking about some of the details and criticism, but I saw it as a simple reminder of some core design issues, like collaboration, sustainability, prototyping, empathy with users, etc&#8230; and seeing how others take them on is fascinating to me.</p>
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